360 Fantasy Football is the game that lets you pick and manage your own dream team for the tournament. You'll get points based on your players' real-life performances – pick well and use your subs smartly to score big and climb the leaderboard.
360 Fantasy Football works by matchdays. There are seven matchdays in total, corresponding to the three rounds of games in the group stage, plus the round of 16, quarter-finals, semi-finals and final. Every matchday except the final is split over more than one day. Each matchday, once the first day's games have finished, you can make subs or switch your captain.
That means that if any of your starting players do not score as many points as you would have liked, you can sub them off for a player on your bench who is yet to play and might score you more points later in the matchday.
By making changes within a matchday, you have the chance to score more points for that matchday. See Picking a captain and Subs for more information.
Picking a team name
When you create your team, you'll have to pick a team name. You
can edit your team's name at any point until the next matchday
kicks off. Your team name will be locked once you start scoring
points.
Selecting your players
To get started, you'll need to pick a squad of 15 players:
Budget
In Fantasy Football, each player in EURO 2024 is assigned a
virtual price. You’ll get an initial €140 million to spend on
your squad.
Number of players per team
There's a limit on how many players you can select from one
national team. This limit changes as the tournament progresses.
Stage | Max. players per team |
---|---|
Group stage | 3 |
Round of 16 | 4 |
Quarter-finals | 5 |
Semi-finals | 6 |
Final | 8 |
If any of your players are knocked out of EURO 2024, they'll stay in your squad – and you can keep them there for the rest of the tournament if you want. However, once they're out of the competition, they won't score you any more points.
Starting late
You can create a team at any point during the competition. If
you create a team between matchdays, you'll start scoring points
from the following matchday.
If you create a team once a matchday has started, you'll start scoring points from the next day within that matchday.
For each matchday throughout the competition, you'll need to select 11 starting players from your 15-player squad.
All your matchday points will be scored by the players in your XI – not the 11 players who start the matchday in your team, but those that finish the matchday in your team.
For every matchday except Matchday 7 (the final), you'll be able to sub players in and out depending on their performances – with the aim of ending the matchday with the highest-scoring 11 players from your squad in your XI. However, you can only sub in players who haven’t played yet in the matchday.
You can read more about this in the Subs section. You'll need to save your team before each matchday deadline, which is the kick-off time of the first game within the matchday.
Formations
Your team can line up in any formation, as long as you've picked
1 goalkeeper, at least 3 defenders, at least 2 midfielders and
at least 1 forward.
Selecting a captain
Every time you save your team, you'll need to pick a captain
from your starting XI. That player's points will be doubled for
that matchday. If your captain doesn't score as high as you'd
like, you’ll have the option to switch to another player who is
in action on a later day within that matchday. This gives you
the chance to double the score of a different player you think
will do better.
However, bear in mind that if you aren't happy with your new captain's score, you won't be able to change back. And you can't ever select a captain who's already played on that matchday.
Between matchdays, you can make as many subs within your squad as you like.
After all matches on a single day have finished and before the
next matches within that matchday kick off, you can:
• Sub out a maximum of 4 players (unless they've been sent off),
and replace them with any of your subs whose teams are yet to
play within the matchday. Any players you sub out will score 0
points for that matchday.
• Change your captain to another player from your squad whose
team are yet to play. Your original captain’s double-points
bonus will be lost, and your new captain's score for that
matchday will be doubled.
Bear in mind that:
• You can't sub a player into your starting XI – or change to a
captain – who have already played in that matchday.
• Once you confirm your subs or change of captain, those changes
can't be reversed.
• Once the games on the final day of the matchday have kicked
off, you can't make changes to your team. Any changes you make
will only be applied to the next matchday.
• You'll need to save your changes before the matchday kicks off
for them to take effect. If you start adjusting your squad just
before the deadline, but you save your changes after it's
already passed, your changes won't apply to that day's matches.
Transferring players in and out of your squad helps you get more points throughout the tournament.
Before EURO 2024 kicks off, you can make as many transfers as you like as long as you stay within the budget. You can also make as many free transfers as you like between the group stage and round of 16.
Throughout the competition, you get free transfers each matchday, where no points will be deducted from your score. The number of free transfers you can make depends on the stage of the competition. Bear in mind that if any of your players get injured or become unavailable for any other reason, you won't get any extra free transfers to compensate.
For every transfer you make beyond your quota of free transfers, you'll have 4 points deducted from your total. Because of the way points are calculated, this will be deducted from your overall score rather than your matchday score.
Phase | Number of free transfers |
---|---|
Before tournament starts | Unlimited |
During group stage | 2 per matchday |
Before round of 16 | Unlimited |
Before quarter-finals | 3 |
Before semi-finals | 4 |
Before final | 5 |
During the group stage, if you don't use your free transfers between matchdays, you'll only be able to carry one forward to the next matchday – meaning you can't stockpile free transfers over several rounds.
And once the knockout stage starts, you can't carry any free transfers forward between matchdays.
Player Values
Player values will stay the same until the Matchday 2 deadline.
Once the Matchday 3 deadline has passed, some players' values
will be adjusted based on their performances in the previous
games. Values will keep changing throughout the season depending
on how many points players score.
All players | |
---|---|
Appearance | 1 |
60 mins on pitch | 1 |
Goals from outside the box | 1 |
Assist | 3 |
Player of the Match award | 3 |
Winning a penalty* | 2 |
Conceding a penalty* | -1 |
Missing a penalty | -2 |
Yellow card | -1 |
Red card | -3 |
Own goal | -2 |
Goalkeepers | |
---|---|
Scoring a goal | 6 |
Saving a penalty | 5 |
Clean sheet | 4 |
Every 3 saves | 1 |
Every 2 goals conceded | -1 |
Defenders | |
---|---|
Scoring a goal | 6 |
Clean sheet | 4 |
Every 2 goals conceded | -1 |
Midfielders | |
---|---|
Scoring a goal | 5 |
Clean sheet | 1 |
Forwards | |
---|---|
Scoring a goal | 5 |
Rank | Prize |
---|---|
1 | £5,000 off a permanent hire or a £500 cash alternative |
2 | £150 Amazon Voucher |
3 | Bottle of Champagne |
4 - 10 | Players ranked 4 – 10 will win a bottle of wine |